AI Insights · Timothy · July 2024
Top 5 Physics Puzzle Games on Android in Latin America for Q2 2024
Discover the performance of the leading physics puzzle games on Android in Latin America for Q2 2024, based on data from Sensor Tower.
In Q2 2024, the top 5 physics puzzle games on the Android platform in Latin America demonstrated varied performance in downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look at these trends.
Angry Birds 2 by Rovio Entertainment Corporation saw a peak in downloads at around 174K during the week of April 15. Despite fluctuations, the game maintained a steady weekly active user base, peaking at 637K in mid-April. Revenue showed a gradual decline, starting from approximately $13K in the first week of April and ending at around $9K by the end of June.
Screw Jam from Rollic Games experienced a peak in revenue of about $6.8K during the week of May 13. Downloads saw a significant drop from 28K in early April to just over 3.5K by the end of June. Weekly active users peaked at 74K in the week of May 20 but declined to 42K by the end of the quarter.
Wood Nuts & Bolts Puzzle by ABI Games Studio had impressive download numbers, with a peak of approximately 473K in early April. The game also maintained a robust weekly active user base, peaking at around 3.5M by the end of June. Revenue, however, saw a downward trend, starting from about $6.2K in early April and decreasing to around $3.6K by the end of the quarter.
Wood Screw Puzzle from Zego Studio showed a strong growth in downloads, reaching a peak of over 813K in the last week of April. The game’s weekly active users saw a steady increase, peaking at approximately 3.1M by the end of June. Revenue also grew, starting from around $2.1K in early April and reaching approximately $4.4K by the end of June.
Angry Birds Friends, another title from Rovio Entertainment Corporation, saw its highest download figures at approximately 277K in mid-April. Weekly active users peaked at around 851K during the week of April 22. Revenue remained relatively stable, fluctuating between $2.2K and $2.6K throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.